ANNO DOMINI 1300

Old SRO
Empire

Old Strategy Role Online Empire

Every number is on the table.
Only intentions are hidden.

1300 · 14 March · 06:00
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Years in text

Born as a text game.
Now it fits in your pocket.

For years it lived in forum threads and shared documents, every battle calculated by hand. Now the same rules run live on your phone and your computer — and these three made the jump from text to app without changing a word.

No dice

Walls multiply defenders, heroes add their strength, the larger number wins. You know the outcome before you attack — so does your enemy.

Time is a weapon

A battle is decided when its clock runs out. Help that arrives in time counts as if it had been there from the start.

Oaths break

A vassal keeps his oath until he doesn't. A traitor inside the walls takes the walls' advantage with him.

Try it

Losing on paper. Winning on the clock.

You hold the plain of Yenişehir with 6,000 against 10,000. You will lose in six minutes — unless help arrives first. A thousand soldiers need a minute on the road. Send them.

battle clock0:00
The year is 1300

Pick a banner. Or raise your own.

Great lords start with capitals, fleets and treasuries. Minor lords start with a castle or two and an oath to someone stronger. Every realm below existed in 1300 — what happens to it next is up to the players.

See every realm and oath → Sit at the war table →
Join the world

Alliances are made before armies march.

Find your allies in the community, pick your realm, and sign up for the beta on your platform. The world of 1300 is waiting for its first move.