From rulebook to engine
Every rule written over years of text play — battles, sieges, debt, oaths — is turned into code together with an automated test that proves it behaves exactly as the rulebook says.
A rulebook that grew for years in text is being turned into a living world with the help of AI — and AI will live inside that world too: as rival lords, as an advisor at your side, as envoys and as the chronicler of every season.
A small team, years of rules and a real-time engine: AI is how the work gets done at this scale.
Every rule written over years of text play — battles, sieges, debt, oaths — is turned into code together with an automated test that proves it behaves exactly as the rulebook says.
AI-driven lords play thousands of accelerated seasons against each other, so wall multipliers, prices and march times are tuned on evidence instead of guesswork.
Castles, period place names, who owed whom an oath: AI helps gather and cross-check the sources, and every finding is reviewed before it reaches the map.
Turkish and English from day one — and each language uses the names its own speakers used in 1300: Kostantiniyye in one, Constantinople in the other.
Online, every realm belongs to a player. Everywhere else, AI keeps the world alive — and helps you read it.
In single-player mode every other banner on the map is held by an AI lord. Not a script that attacks the weakest neighbour — a ruler with a temperament, a memory of who betrayed him, and the same full information you have.
It reads the same equations, counts the same minutes, sends the same reinforcements. It can bluff with an order it means to cancel, and it can break an oath when the numbers say it is worth it.
A vizier at your side who reads the whole board before you commit: who could arrive before the battle ends, what a siege would cost instead, and which ally is most likely to turn.
Diplomacy in words, the way the game was played for years: AI lords write, answer and bargain in letters — and remember what you promised.
At the end of every season a chronicler writes what happened — the sieges, the betrayals, the costly victories — so every world keeps its own history.
New players learn by playing: a guide walks you through your first march, your first siege and your first broken oath, at your own pace.
Ideas from the community have shaped this game for years. Tell us what you would want from an AI lord — or from the advisor at your side.